![]() Metroid is made by retrostudios so it has the same file systems and such, thus this board had only one thread about hacking metroid prime. These guys also did some stuff regarding DKCR and documented alot actually, so I will just refering the documentation this wiki they created. pak and everything for the level is inside the pak. There isn't like a folder with all objects or something like in mario galaxy, for every level there is a file within containing every data which is displayed in the level. The files inside the pak aren't named excluding a few files but its almost nothing so I don't read these names. I actually started developing a Tool to edit PAK files, the guys on metroid hacking made a tool which can properly extract the files from a pak but it wasn't really centered around DKCR, plus I already had started the Tool a while before I found that board. #Donkey kong country returns rom dolphin download plus Import files with compression(or without if already is decompressed) Exporting files with or without decompression However, they gave me information on files and how they work so I was able to include actual editors in my tool. Prealpha CMDL and TXTR converter (Very pre alpha, especially the CMDL converter. It got a sort of database, its basically just naming the files from an outside source. ![]() The edits actually work in dolphin, I haven't yet tested on my wii. The rest like editing the level itself (Which is the MREA file) is for me yet a bit too advanced. I have a download link laying around somewhere but I wanted to wait with posting it here when I got a stable release again. The editor is written in c# by the way so I hope there are people here who are able to program the tool with me! #Donkey kong country returns rom dolphin download download Hey! I'm the person who started the Metroid Prime hacking thread on metroid2002 that Jesse mentioned in his post. Here's a picture of a DKCR level in the editor: I've been working on an editor for almost a couple years called Prime World Editor that I finally released the other day! While it is more intended as a Metroid Prime editor (hence the name), it fully supports Donkey Kong Country Returns as well, and is able to load any map from the game, edit them, and resave them so you can play your edits ingame on Dolphin (or on a homebrewed Wii). ![]() Right now it's limited to just editing script layouts in existing levels you can spawn new objects, delete them, edit their properties, and script connections between them and other objects in the level. There's a lot more features planned for future releases, but that's what it can do so far! Going forward I plan to support features like importing custom geometry and creating completely custom assets like animations, strings, etc. So hopefully in the future it will be possible to create entire new levels from scratch.
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